3-D Endless Runner Game Using UNITY
3-D UNITY
ENDLESS RUNNER GAME
3- D Unit Game Screen Grab |
Having worked on 2-D Unity Game the aim was to get familiar with the concepts and challenges of working in a 3-D Unity environment.
3-D Layout |
The game was developed in three phases. In the first Phase a 3-D environment was created for the game, in 2nd phase a game play was designed while in the last phase user interaction algorithms were added.
Phase I:
In this phase I created a 3-D environment for the game, imported the assets, built light maps and added situational components. The imported assets included :-
- Character.
- Farland Skies.
- Japanese Street Lamps.
- Lowpoly Street Pack.
- Plugins.
- Prefabs.
- Tori Gate.
- Waldermast - Broccoli & Japanese Garden Package.
Imported 3- D Assets |
Main Character |
Phase II: Herein firstly the obstacles were build on and then the collision detection code were added in the player movement script. Thereupon I designed the game play and implemented the player movement script/code to enable player animation.
Player Movement Script |
The player animations added were jump, idle and run actions.
Phase III: Finally, user interaction/ button inputs (home, jump, right, left) for character control algorithms were added. The character inputs were designed to avoid obstacles and achieve a high score.
Character Control Buttons
Ps: it still has bugs I haven't fixed.
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