3-D Endless Runner Game Using UNITY


3-D UNITY 

ENDLESS RUNNER GAME







3- D Unit Game Screen Grab


Having worked on  2-D Unity Game the aim was to get familiar with the concepts and challenges of working in a 3-D Unity environment.

 

3-D Layout 


Phases of Development 

The game was developed in three phases. In the first Phase a 3-D environment was created for the game, in 2nd phase a game play was designed while in the last phase user interaction algorithms were added.


 Phase I:     In this phase I created a 3-D environment for the   game, imported the assets, built light maps and added situational components. The imported assets included :-

  • Character. 
  • Farland Skies.
  • Japanese Street Lamps.
  • Lowpoly Street Pack.
  • Plugins.
  • Prefabs.
  • Tori Gate. 
  • Waldermast - Broccoli & Japanese Garden Package.  



Imported 3- D Assets


These assets were placed appropriately with the help of move, rotate and scale tools.


Tori Gate


 Lighting effects to include directional, point, spot, area lights were added. 



Light Effects

Main character was then imported as part of endless runner game. 




Main Character

Phase II:          Herein firstly the obstacles were build on and then the collision detection code were added in the player movement script.
Thereupon I designed the game play and implemented the player movement script/code to enable player animation.

   

Player Movement Script

  The player animations added were jump, idle and run actions.       

                                                     
Player Animations

Phase III:     Finally, user interaction/ button inputs (home, jump, right, left) for character control algorithms were added. The character inputs were designed to avoid obstacles and achieve a high score. 


Character Control Buttons

 


Ps: it still has bugs I haven't fixed.




 

                                                     


 


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